GrassGenerator 2
user's manual
1. Installation |
Copy the plugin and its key file wherever you need (for instance into
LightWave plugins directory). Keep your key file in a save place. Updates will not work without it. Free future updates will be available in download section at www.polas.net |
2. Usage |
GrassGenerator allow you to create various types of grass on a surface
of any object. |
3. Interface |
All GrassGenerator controls was placed into LightWave 'numeric' panel.
You need to open it (hit 'n') and resize to see all controls. It cannot
be done from the plugin. Most of users used to have numeric panel open all
the time on the right side of modeler and they will not like authomatic
resizing and positioning. At the top of the user interface there is a common part. Beneath it the user interface is divided into two sections: Basic and Advanced. |
Common: |
Presets - this button will open/close modeler
presets shelf window. You can store grass settings there. Make Grass - this button creates grass geometry. If you are creating many grass blades it may took a while. This is why it isn't done in real time. In most cases there will be generated more grass blades than you see in a preview (you can specify how much grass blades you want to see in real time preview).
Preview grasses - this setting affect modeler's viewports. You can set here how many grass blades you will see in real time preview. |
Basic: |
Shape type - specify here a cross section
type of your grass blade. There are 6 predefined types: Grasses - how many grass blades plugin should
create. Length, Size variations - limits of random changes of size. Shape - you can smooth change a shape of a blade, from thick (small value) to thin and sharp (big value). Crook - maximal angle random blade dissortions. Grow power, Random seed - when set not to 0 user is able
to repeat random behavior it means that it is fixed random. When set to
0 plugin will generate itself this value and you will get similar grass
fields but with different blades arrangement. |
Advanced: |
Size depends on polygon area - you can select
it if you want to get longer grass blades on bigger polygons. Closed - this option is only enabled when there is user cross section in a background layer. You can specify if it should be take closed (like O letter) or open (like U letter). Bend variations, Limit polygon angle - this setting allow
you to cut off polygons (from an object on which grass should grow) that
are sloped too much. 180 means that all polygons will be used. On the
examples below this setting was send to 180 and 90. Distribution power - values 0.8 to 1 forces
similar distances between grass blades - it may be called: even distribution.
Values < 0.8 allow to vary those distances. Iterations - Number of tries in getting proper position of item. Value 1 is equal to use very small 'distribution power'. Density Map - You can use weight map to control grass density. On places where weight map value is +100% will pe plenty of grass blades and where its value is -100% there will be hardly no blades. |
4. Miscellaneous |
Modelling - object on which you creating grass should have no non-planar polygons. For the best results use quads and triangles only. Nurbs patches are not supported. Custom blade cross section - you can create
your own cross section for grass blade. To use it put it in a background
layer before starting the plugin. Predefined types setting will
be disabled then. Also Width setting will be disabled and Closed
setting will be enabled for you. Remeber that custom cross section will
be computed from the origin of the axes, so will get strange results if
you put your shape somewhere in 3D space far from the origin of the axes.
Your shape should be created in the XZ plane. Y coordinates will be passed
over. Selection - if you make selection on an object before starting the GrassGenerator plugin, grass will be created only on selected polygons. |
5. Contact |
If you have any questions, comments, suggestions, problems, etc. feel free to contact me: e-mail: olo@polas.net |