check each plugin details to get more information
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Allow to manipulate morphs in Layout in many new ways including driven-keys, morph masks, revolutionaly groups, time weightmaps, non-linear sequences, effectors and many more.
Allow you to achieve extremely realistic particle effects with just few mouse clicks. Supports collisions, animated emitters etc.
Creates trees in modeler based on a modeled shape. Result is complex tree with UV maps, weight maps etc. You can shape and model tree to create any kind of tree you imagine.
|Auto Character Setup (by Lukas Pazera)|
Auto Character Setup 4 is a tool for easy character rigging. It provides You with a set of predefined rigs that You can adjust to Your own characters in minutes. It also allows You to customise rigs in any way You want and make any variations of predefined constructions as well as build Your own rig from the scratch if You have this need!
Clones object from background layer over surface of object from foreground layer copying all maps from source (UV, weight, morph, sub patch etc). Easy to use with enormous flexibility.
Creates any kind of leaves on the surface of any object. Tightly integrated with TreesDesigner. Leaves are UV mapped and can be easily textured. Package contains over 50 high resolution textures of various leaves.
Grass Generator Generates realistic-looking grass This plugin can generate UV mapped grass or fibres on the surface of an object. Density, length and other settings can be controlled by weightmaps.
Modeler Tool. Creates connection between selected polygons groups. Much better than built-in skin' tool :-))) Check images for details and try the DEMO version.
|Face to Camera|
It is Layout plugin that can rotate your clones (within a single object file) to face to any other object. You can create for instance one poly trees on a terrain and use this plugin to rotate them into the camera direction. It works as a displacement plugin and is great addition to RandomCloner. It is free for all RandomCloner users. It may be very useful for low-poly animations or backgrounds with a great deal of simple objects (for instance trees) that should be visible only from one side.
Generates realistic waves on water from hitting objects. Works as displacement plugin. Results are similar to obtain of RealWave. You can simply drop some objects into water and enjoy waves...
Generates growing stalks on selected object. Each stalk grows independently from other, based on random routines and user editable parameters. Fiber Factory cannot do that!
Converts LW object into particles and explode them. See examples for additional information.
Creates clear mesh from modeled terrain template. Its operation is similar to wrapping something into bag, or to covering something with fabric.