Always wanted to have your corrective morph dependent on bone rotation? Now with just a few mouse click you can easily drive morph intensity by any object attribute (position or rotation). Of course it works with IK chains and targeted items. It is really easy to setup - you do not need to write any expressions or scripts. The only thing you have to do is to select a driver object (or bone, light or camera) and tell smartMorph (by clicking a button - no typing at all) what intensity value corresponds to what item attribute value - as easy as creating normal key-frames. You can have many keys to get non-linear connection. That feature may save you a lot of time and will give you new possibilities of setting up your rigs.
Quick preview of the driven-key feature in action:
if you have a problem playing this movie
please download the xvid codec here
relative and absolute