What would you say if you could use a weightmap as a mask for your morph? That would be cool, wouldn't it? In smartMorph you can even use any image, procedural texture or gradient (including weightmap) as a mask. You can also easily animate it using standard LightWave texture panel. Even simple morph targets can be applied with animated textures giving you endless possibilities. No more boring linear morphs transformations. You want to change your character into a monster you can animate that transformation and get great results in almost no time.
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relative and absolute