This tutorial shows step-by-step how to use a great deal of my plugins to create outdoor scene.
part1 - TreesDesigner basics.
Learn how to quickly start using TreesDesigner and create your first tree
part2 - LeavesGenerator basics
Here you will learn how to make leaves on your tree and how to texture them.
part3 - LeavesGenerator advanced
In this step I show you how to create your own leaf shape for close-ups.
part4 - GrassGenerator
GrassGenerator - how create realistic looking grass.
part5 - RandomCloner
What can we do with RandomCloner plugin - adding reality to our images.
part6 - TreesDesigner advanced
More TreesDesigner abilities.
part7 - More TreesDesigner and LeavesGenerator
What is 'pitch angle depends on heigh' setting and how to use sorted UV map.
Here you can learn how to create "quick" tree, in less then 5 minutes.
Step by step tutorial how to create chocolate bar with peanuts using RandomCloner and TerrainGenerator.
Connecting body parts with BridgeTool 1.0
Fire&SmokeGenerator - run-through.
part 1 - first start, smoke creation
Learn how to create smoke, and how to use F&S basic components (Generator, Control Center)
part 2 - setting up HyperVoxels
How Fire&SmokeOpacity can be used, and what for.
part 3 - fire creation
How to create realistic fire.
TreesDesigner and LeavesGenerator
In this tutorial I'll show you how to use TreesDesigner weightmaps and UVmaps to fake ambient lighting and make a tree looks more realistic.
smartMorph basics: driven-key
In this simple tutorial I will explain how to use one of the powerful features of smartMorph - driven key. Since you start using it you will love it ;-)
smartMorph basics: driven-key with IK quick start
smartMorph basics: sequencer and time delay weightmap