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TUTORIAL1 - STEP3
LeavesGenerator2 - advanced.
I show you how to create your own leaf shape for close-ups.
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We need more detailed leaves at foreground then
background. It may be visible if we use single poly leaves. LeavesGenerator
allow you to use your own leaf model. |
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When you design your leaf you should use as few poly as possible.
LeavesGenerator make a lot of copies of your leaf and your model may become
to be very memory consuming. |
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Start making new leaf from one polygon. A leaf stalk should start from
the origin of the axis. Make planar UV map for it. It is important to
make UV maps for leaf - it will be very useful after spreading leaves
on tree. Put leaf texture you want to use on it.
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Look at the texture and make some divisions. Use modeler's drag tool
to shape the leaf a bit. Good idea is to also twist and bend
the leaf. After those modifications it will be never visible as flat planar
polygon.
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Put your leaf into background layer.
In foreground layer you need same branches to grow leaves on. Run LeavesGenerator.
You will have no access to several options because of a shape in BG layer.
You cannot specify size, type etc. of the leaf - it will be taken from BG
layer. Set rest of the settings normal - like in work with predefined types
of leaves. |
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TRANSLUCENCY
In LW6/7 you can use lightwave build-in translucency. It is very simplified
version of sub-surface scattering. When light go through a leaf it starts
to be luminous. It is common phenomenon so you should turn it on and set
its value to 80%-100%. |
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Add maps for other channels (translucency, specular etc.)
and your leaves are ready. |
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